                        Pennzoil 400 
 A Single Player DCS mission for the Huey and / or F-18C
========================================================

Hi, and welcome to my first mission for DCS. I truly hope you have some fun flying it.

Depending on the role you choose, and how you fly it, the mission will take anywhere from 
~40-60 minutes to complete. If you're successful, you may continue flying longer if you 
like, but if you fail, you'll be notified, and the mission will end ~3 minutes after that.

Note: There is NO combat in this mission.

Requirements:
-------------

*  DCS + NTTR Map
*  Either: The Huey Helicopter Module, or the F-18C Hornet Module (or both).


Installation:
-------------

Simply place the Mission File ("Pennzoil 400 - SPv01.miz") into your DCS Missions folder. 
That folder is most likely located on your PC in a folder named similarly to this:

C:\Users\(Your Username)\Saved Games\DCS.openbeta\Missions


Overview:
---------

It is March 8, 2015, and the Pennzoil-400 Race is being held at the Las Vegas Motor Speedway.

As the player, you may fly in one of two different roles, and the AI will fly the other.

The first is as the Flight Leader of the famous Blue Angels. Your job is to take-off from
Nellis and lead your flight of 3 Hornets in a flyover of the stadium, at a specific time to 
coincide with the National Anthem, and then return to Nellis afterwards.

Your second choice is to pilot a local news chopper from McCarran International Airport to 
"film" the opening ceremony, anthem, and Blue Angels flyover, and then deliver your "footage" 
back to McCarran in time to be processed and shown on the 6 o'clock news.

The mission briefing will fill you in on the details, for whichever role you decide to fly.

Enjoy, and Good Luck!


Regards,
FourSpeed
Jan. 2020



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Technical Info for Mission Editor
---------------------------------

If you're a person who wants to see how this mission works in the Editor, or if you'd like to
add to it, or change it, I'm including some key details of the mission here, as a reference.


Flags:
------

Several flags are used to track various situations in the mission. Mission triggers will check
the status of these flags to determine success or failure of the mission. 

Flag Number       Default Value              Comments and Description
---------------------------------------------------------------------------------------------
  1		     Off / 0        This is the DEBUG mode flag. When True, it will display
                                    occasional messages as the mission runs

 100                 Off / 0        Player Flight.  1 = Blue Angel   2 = News Chopper

 400                 Off / 0        Stadium Zone Flag. When True, it will detect when a player
                                    enters the stadium airspace. It is used to detect whether
                                    the F-18s fly over on time, or whether the Huey flies over
                                    the stadium.

 401                 Not Set        If the player is in the Huey, this is set to ON. 
                                    If the player flies the F-18 AND is On-Time for the
                                    flyover, it also gets set to ON. If the player is in the
                                    F-18, and the flag is still Off after a certain Mission
                                    Time, then the F-18 mission Fails (Missed the flyover).

 402                 Off / 0        Huey Mission Fail. This is Set ON, if the Huey player
                                    violates his mission (late for show, late to RTB, etc.)

 403                 Off / 0        Mission End. If a mission FAIL is detected, this flag is
                                    Set ON. If it is ON, the mission will END in 3 minutes.

 404                   0            Huey Task Counter. When certain Huey tasks are completed
                                    successfully, this counter gets increased by one for each
                                    task (arriving to show in time, RTB in time, etc.)
                                    If, after certain Mission Time, this counter is too low
                                    (some tasks not completed), the Huey mission Fails.

          
There are ~30 Triggers in the Mission that are used to check certain situations, spawn AI, and
other events, and basically orchestrate the flow of the mission. The names of these triggers
will (hopefully) give you a pretty good indication of what they're used for. For instance, 
"Huey Stadium Arrival" detects if the Huey player arrives on station at the stadium in time
for the opening ceremony. "Angel Flight On Time" detects whether the F-18 Player does the 
flyover during the expected "On Time" window. DEBUG triggers are all named with the word
"DEBUG", and typically only display a few status messages during the mission (if the DEBUG
flag is set ON at mission start).

I hope you find this information helpful if you load this into the Mission Editor.



 

